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November 15 2017

Sega Saturn Shmup Value Buying Guide

As I’ve been revising my Rare and Valuable Game Guides, I’ve noticed 2D shooters are starting to show up more frequently on highest-priced games. Shmups are indeed a genre with diehard collectors and there’s some real rarities in the mix that are hard to pass up. The Sega Saturn has one of my favorite Shmup […]

The post Sega Saturn Shmup Value Buying Guide appeared first on RetroGaming with Racketboy.

October 27 2017

The Rarest and Most Valuable Atari 2600 Games

Presented by Ack & Racketboy Due to its vintage and the bizarre state of the video game industry in the late 1970s and early 1980s, the Atari 2600 library boasts some of the most common and affordable cartridges, as well as some of the rarest and most valuable games ever released. Because of the rarity […]

The post The Rarest and Most Valuable Atari 2600 Games appeared first on RetroGaming with Racketboy.

October 25 2017

Your Nendoroid collection just got a little bigger with Genji and Hanzo

Your Nendoroid collection just got a little bigger with Genji and Hanzo screenshot

Joining the likes of Tracer, Mei, and Mercy are new Overwatch Nendoroids based on Genji and Hanzo.

The Shimada brothers are $50 a piece and available for pre-order right now through Blizzard's shop or directly from Good Smile Company. They look great together with their ultimate abilities activated (err, equipped!). That said, I hope you're the patient type. Blizzard is listing a Q3 2018 ship date.

The dragons awaken!

Learn more about these new collectibles + pre-order yours today:

🎯 https://t.co/Tru0vNhqoz
🐉 https://t.co/9dlxuvcYdN pic.twitter.com/WG4XqVrPDm

— Overwatch (@PlayOverwatch) October 25, 2017

With potentially two dozen figures to one day choose from, I feel like I need to shop responsibly and hold out for the one or two heroes I really, truly want. Here's to you, Zenyatta.

Overwatch [Twitter]

Photo Photo Photo Photo Photo Photo

de Blob is painting its way on to PS4 and Xbox One next month

de Blob is painting its way on to PS4 and Xbox One next month screenshot

The overlooked Wii classic, de Blob (that got a second lease on life this past year for PC), is now heading to current gen consoles. THQ Nordic announced that de Blob will be releasing for PS4 and Xbox One on November 14. This new port will retain the four player split-screen from the PC version, though it looks like no other extras will be added. No price was mentioned, but the PC port goes for $19.99, so I would imagine this to be the same.

I have yet to get around to de Blob, but I've heard some very good things. It is a bit strange how the game won't be making the jump to the Switch (since the Wii version was the only home port for nine years), but at least the colorful platformer is getting its chance to shine.

Now we just need de Blob 2 and we'll be set!

deBlob - Consoles Trailer - US [YouTube]

I still can't believe we're getting a new Bubsy

I still can't believe we're getting a new Bubsy screenshot

That new Bubsy game is coming out real soon and the powers that be must be getting antsy.

Ahead of the October 31 launch on PC and PlayStation 4, there's a new trailer for Bubsy: The Woolies Strike Back that involves a Sonic the Hedgehog gag and our old pal Bubsy making horribly uncomfortable eye contact with us, the viewers. You've been warned!

Sega's reaction was pretty much what you'd expect if you've seen the Sonic Twitter account before.


— Sonic the Hedgehog (@sonic_hedgehog) October 25, 2017

Now don't you go telling Patrick I said anything, but I'm not feeling this game in the slightest. It'd be one thing if we were hurting for platformers right now, but it's been a strong year for the genre.

Amid Evil is a dark fantasy FPS with an old-school look

Amid Evil is a dark fantasy FPS with an old-school look screenshot

Publisher New Blood Interactive's latest project looks like it's from a different era. Amid Evil, like New Blood's Dusk and Rise of the Triad before it, channels id-era aesthetics in a modern day package.

Amid Evil has some major Heretic vibes. Its reveal trailer is full of dark cathedrals and imposing knights, as well as first-person melee and magical combat. 

It's been a while since there was a good medieval FPS, and something tells me that Amid Evil wants to change that. According to the publisher, the game will include seven unique episodes, non-linear levels, and legions of enemies to destroy when it releases in 2018. 

Traveller in Playtime: Haunting Ground

Traveller in Playtime: Haunting Ground screenshot

[Halloween is the perfect time to go back and play some hidden horror gems from days past - which is exactly what Kerrik52 does in his Haunting Grounds retrospective! I'm a sucker for PS2-era horror games, so hopefully this tickles your fancy as much as it did mine. Get your work on Destructoid's front page by writing a kickass blog - bonus points for bringing the spoop in these waning October days! - Wes]

Haunting Ground (AKA Demento) is a survival horror game made by Capcom. It stars Fiona and her canine companion Hewie as they try to escape a variety of crazies in the grounds of Belli Castle. It was supposed to be the fifth Clock Tower game, but became its own IP instead. But it still has much Clock Tower DNA in it, as it built around escaping a variety of stalkers, not unlike Clock Tower 3.

Open in a new tab for a better look.

Low-key Horror

Something that becomes clear in the first few hours is how slow and creeping the game's horror pace is. It feels awfully realistic, even though that's evidently not the case. You can look around and find the odd scary thing, but oftentimes it just feels like a castle at night.

The game doesn't fill me with dread like a normal effective horror game does, at least not until a stalker draws near. As soon as their music starts, a bit of panic sets in and you have to bring an escape route to mind. This is exactly what Fiona is feeling and thinking, making it really easy to relate to her. I love when the protagonist is in the same mindspace as me when I'm playing.

Fiona also writes down some nice comments when she finds something of note and has some interesting thoughts when you examine the weird stuff in Belli Castle. It adds to the atmosphere and helps to develop Fiona outside of cutscenes.

Getting Chased by Stalkers

The stalkers are at the center of the game's mechanics and are handled in a great way. Each has their own reason for chasing down Fiona and slightly different mechanics for you to exploit. They'll either find you randomly or after certain setpieces. Then Fiona starts to panic and the hunt is on. Each section of the castle that they govern is comprised of a complex set of rooms full of hiding spots and traps for you to find and use.

It's interesting to try and learn the layout as soon as possible so that you can run without having to consult the map. The streamed loading works perfectly, so the pace never lets up. It's a unique way of mastery; usually you don't have to care too much about level design in a horror game.

What separates HG from your run-of-the-mill chase horror game is the fact that you're not helpless all the time. Hiding and avoiding conflict is the best option, but a direct encounter isn't entirely idiotic. Traps are awesome if you can find them and figure them out, but you have a few direct combat options as well. You need to employ both traps and direct combat during boss fights.

Another unique thing is that you don't have any proper health, only invisible stamina and panic meters. Both can be restored with items or time, and change during a chase. I haven't noticed much punishment for getting Fiona tired. I think it slows her down a bit and makes her unable to tackle. The real problem is panic. The longer she spends next to a stalker, the higher it gets and the screen goes whiter. Once it maxes out, she freaks out completely. It's at this point where you can barely control her, as the screen goes white, she runs super fast, and starts tripping. If you can endure, it'll soon reset to about half.

The camera combined with the lack of tank controls can get you quite easily when panicking, but it's no problem during normal play. It's at this point where you can actually get killed. If a stalker gets you while panicking, it's all over and you're treated to the sounds of the stalker's unique game over noises. It's a very creepy and encourages you to never hear it again.


I'm not a dog person, but Hewie is such an awesome companion that I have to make an exception. You find him chained early on and he decides to become your protector from then on. Fiona only has a wimpy kick, some stun bombs, and a tackle, so you'll have to rely on Hewie if you ever want to engage a stalker properly.

He's just a dog, so getting him to help can be hard. In direct combat it's actually pretty easy, but some contextual actions for puzzles can be fickle. There are five generic commands: ”Go,” which is jump, attack, and search; ”Call,” which makes him come to you; ”Scold.” which keeps him from disobeying; ”Praise” is to reward him after doing something right; and finally, ”Sit,” which makes him sit on buttons and lets him charge a super attack. You can also make him shake with it!

Female horror protagonists with a dog deserve a comeback.

Treating him correctly with praise and scolding improves your relationship, which makes him more reliable and boosts your final rank. Since it made me like him, I consider the system a great success.

The one problem I have with him is that he doesn't keep up if you run at top speed all the time. This can make it annoying when you need him for a puzzle, but I think you can alleviate this by going a bit slower and calling him semi-frequently.


HG makes uses of alchemy in many ways. It's central to the plot and integral to many of the characters. It's also used for some of the stranger puzzles, which make use of a few pieces of alchemical mythology. You even get extra rewarded if you know the legend of the Jewish Golem.

You find the odd medallion scattered throughout the castle that you can use in an alchemy machine. This starts a luck/reaction based minigame where you need to match up spheres as they switch colours. It's bit hard, but consumables aren't really that important. You can easily get by with only a handful.

The equipment is a different matter, as it's quite useful. I think there are a few to make, but most are either found or earned. If you get enough, you can become rather powerful in conjunction with Hewie. It's still a risk to fight, but it becomes more viable later on and in NG+.

The Daughter of Resident Evil 4

Resident Evil 4 is the game that keeps on giving. Not only is it amazing, but it also spawned other masterpieces, Haunting Ground being one of them. Belli Castle is a dead ringer for Castle Salazar, and Hewie is basically ”that dog.” It's so interesting that Capcom managed to get so much use out of spooky castles. I don't think there are other games whose failed prototypes and assets have found new life quite like RE4.

The Horror Heroine and Female Themes

[I ask for a bit of leeway on this topic, I don't usually write about this kind of stuff. Don't flamewar me please. Write some reasonable comments instead, ok?]

With the game being centered around a young woman being chased around by creeps, it should come as no surprise that it makes use of fears that are associated with, if not exclusive to, women.

Fiona is the exemplary woman visually, having a body many would envy. She is somewhat sexualised in the story and has something called Azoth inside her. I take it as some kind of alchemical lifeforce, so it's understandable why a young woman would be brimming with the stuff.

All of these facts about her play into the central theme of female exploitation that makes the game so real and scary, despite the fantasy aspects. Every stalker wants her for a different reason, making for an interesting cast of villains. They objectify her in their own ways, making it really scary and uncomfortable when they chase you.

And just to twist the knife further, the most vile of the bunch got the honour of the bad ending. Heavy viewer discretion advised on that one - it's horrible on like five levels.

I consider this theme a great writing success, especially since it really makes you want to keep Fiona out of harm and get out. It's horrific, but so well put together. A worthy challenger to Silent Hill 2's throne if there ever was one. The dominatrix bonus costume is a bit much though.

The Extra Room

Once you beat the game, you get access to the Extra Room. It's a reused room from the main game that has been stuffed with a bunch fun extras, such as costumes, movies, character models, music, and even a minigame. I wish all games made an effort to not only have extras, but also made the game's assets more readily available.

Final Judgement


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There's a Sonic Forces demo for Switch, but it's hilariously limited

There's a Sonic Forces demo for Switch, but it's hilariously limited screenshot

Anyone willing to jump through a few hoops can get their hands on Sonic Forces ahead of its November 7 release. Sega put out a demo in Japan that's meant to show off three levels, but it's so needlessly restrictive that it doesn't really show off much at all.

As GameXplain notes in the above-embedded video, the three stages each have a one-minute timer attached to them. After that expires, it kicks the player back to the menu. It doesn't seem like enough time to finish any of the stages. In fact, it doesn't even seem like enough time to get a decent feel for how the game plays.

For those who are still interested, gaining access to the demo isn't too much trouble. All it requires is making a new Nintendo account, setting the region to Japan, and connecting the account to your Switch. That allows access to the Japanese eShop.

Even that nominal amount of extra work might not be worth it. Three collective minutes of gameplay doesn't make for much of a demo. Optimists might say that at least Sega's making sure you go fast. But that's some spin that even Sonic can't get behind.

The Sonic Forces Demo is Awful - Game & Watch (Nintendo Switch) [YouTube]

Grab a new helmet while playing Decap Attack on your phone

Grab a new helmet while playing Decap Attack on your phone screenshot

In my quest to tangentially link all of my headlines of Sega's mobile offerings to the respective game, I drew a bunch of blanks with Decap Attack. What do you even title this? The oddball Genesis classic has you playing as some mummy looking creature that tosses its head at enemies to attack them. To say this game is weird would be an understatement, but its actually not a bad game.

If you're curious about Decap Attack, why not give it a try on your mobile device of choice? Sega has just added the game to their ever expanding collection of classic games, SEGA Forever, for Android and iOS devices. This new port includes bluetooth controller support, leaderboards and cloud saves along with a nice, low price of free. You can pay $1.99 to remove ads, if you wish to do so.

While I'm not sure if on-screen buttons would do this game any favors, I've actually managed to sit down and beat it in the various Genesis collections that I've owned. It is definitely worth at least a look for being so ludicrous and charming.

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Four years later, Max: The Curse of Brotherhood is coming to PS4 next month

Four years later, Max: The Curse of Brotherhood is coming to PS4 next month screenshot

Brotherhood may be Max's curse, but his latest game is about to break free from something else: Console exclusivity. It only took him four years to shed it.

On November 8, Max: The Curse of Brotherhood is coming digitally to PlayStation 4; on November 10, a physical edition of the game will be released. No prices have officially been revealed but it originally launched at $15. PS4 publisher Wired Productions has pre-orders available for the physical version, and that's set for £16 in the UK and $21 in the US.

Max: The Curse of Brotherhood was an Xbox One release window exclusive in 2013. It stayed that way for a year until it came to Xbox 360 and PC in 2014. Now, in 2017, the puzzle platformer has finally drawn a bridge to another console.

Colourful puzzle platformer Max: The Curse of Brotherhood comes to PS4 next month [PlayStation Blog]

Freddy Krueger is up next for Dead by Daylight

Freddy Krueger is up next for Dead by Daylight screenshot

The latest horror icon to join the Dead by Daylight roster is one my personal favorites, A Nightmare on Elm Street's own Freddy Krueger. I think he's a darn near perfect fit for an asymmetric horror multiplayer game that pits four survivors against one killer. His backstory, personality, and penchant for quips will give players plenty of material to work with if they want to put on a show.

He'll be available as DLC for the PC version starting tomorrow, October 26.

Aside from the character design, this video isn't too terribly much to go on, but it does remind me that I'm way behind on my Halloween movie watching. I'm in the mood for Masaki Kobayashi's painterly horror anthology Kwaidan, but I'll want to sneak some slapstick Freddy in the mix at some point.

Action-plaftormer Cursed Castilla heading to Vita next month

Action-plaftormer Cursed Castilla heading to Vita next month screenshot

Locomalito's brilliant arcade-style 2D action game Cursed Castilla is making its way to PlayStation Vita soon. It's not every day we get to talk about the system, much less in a positive light.

The digital edition will be out November 9 for $11.99, and there will also be a physical limited edition for $35 available only through Play-Asia, with pre-orders opening November 1. The latter includes:

  • A physical copy of the game (region-free)
  • A full-color instruction booklet (20 pages)
  • An official soundtrack CD (56 tracks / 70 minutes)
  • A 'Making of' photo book by Locomalito and Gryzor87 (32 pages)
  • A numbered collector’s certificate
  • A collector’s box (with a beautifully embossed logo)

Here's what Cursed Castilla is all about, in case you're unfamiliar.

In the mean time, you can take Jonathan's "Should you get it?" quiz for the 3DS version. It's exactly as he says, though: if you are in any way a fan of Ghouls 'n Ghosts, you're destined to love this game.

For that matter, the original version, Maldita Castilla, is still a freeware release on PC.

Harvest Moon: Light of Hope coming to Steam November 14

Harvest Moon: Light of Hope coming to Steam November 14 screenshot

New Harvest Moon? You bet I’m all over this.

Seems like Natsume is looking to celebrate its 20th anniversary with a new Harvest Moon game on Steam. Is this related to the success of Stardew Valley? Who can say. All I know is that that kind of rivalry is really great for us fans. Here's an excerpt from 'About the Game':

"Looking for a fresh start and some new surroundings, you set off on a voyage to begin your new life! Unfortunately, the weather has different plans, as your ship is hit by a monsoon, and goes down! You drift into a small harbor town, now in a shambles from the storm, where a young doctor named Jeanne saves your life. The town has essentially been deserted, but you're never one to back down from a challenge! It will be up to you to help rebuild the town and save the lighthouse...but it won't be easy! Nevertheless, with some hard work growing crops, tending livestock, and gathering materials for repairs, you will be able to make new friends, start a family, revive the lighthouse, and save the town, your new home!

• Collect important materials to rebuild the town and restore the lighthouse!
• Complete requests from villagers to unlock new areas and items!
• New and unique festivals, including the Dog Racing Festival!
• Learn to grow and mutate crops with user friendly UI and tutorials!
• Play as a boy or a girl, get married, and start a family!

I recommend watching the trailer if you want to know more about what to expect. Looks like we’ve got some of the old festivals back, though I’m not sure why they’re claiming the Dog Racing Festival is “new and unique” when it was in the N64 and PlayStation Harvest Moon games. I think it’s all a part of the classic Harvest Moon tradition of selectively remembering their own game features.

November 14 is coming up soon, so make sure you’re ready to get your copy. I know I’m interested in seeing how well Natsume can bring their game onto PC, especially now that we have Stardew Valley to compare it to.

Middle-earth: Shadow of War's season pass has four expansions for $40

Middle-earth: Shadow of War's season pass has four expansions for $40 screenshot

Middle-earth: Shadow of War, an already big game, is going to get even bigger in the coming months. That's how the triple-A content machine is built.

Warner Bros. has outlined the four planned expansions for Shadow of War. It's two story add-ons and two additional tribes. Here's WB's description of each, with an awful lot of Tolkien-sounding words:

Slaughter Tribe Nemesis Expansion

  • The gruesome Slaughter tribe invades Mordor introducing new missions, Epic and Legendary Orcs, tribal showdowns and fierce battles, brought to life through the Nemesis System.
  • New Slaughter tribe fortress with Overlord throne room, monuments and outposts.
  • Players can hunt down Legendary Slaughter tribe Orcs for a new Legendary gear set with additional upgrade challenges.
  • Slaughter Orcs are the most bloodthirsty in Mordor, capable of ambushing players at any point, creating a deadly new challenge for players.
  • Available November 2017.

Outlaw Tribe Nemesis Expansion

  • The proud Outlaw tribe arise within Mordor introducing new missions, Epic and Legendary Orcs, tribal showdowns and intense battles, brought to life through the Nemesis System.
  • New Outlaw tribe fortress with Overlord throne room, monuments and outposts.
  • Players can hunt down Legendary Outlaw tribe Orcs for a new Legendary gear set with additional upgrade challenges.
  • The Outlaw tribe is home to the most rebellious warriors in Orc society, outcasts who have a deep contempt of all those who would rule them, be they foreign invaders or Lords of Mordor (whether Dark or Bright).
  • Available December 2017.

Blade of Galadriel Story Expansion

  • Play as Eltariel, an elite assassin known as the Blade of Galadriel, and go head-to-head with the newest addition to the ranks of the Nazgûl.
  • Wield Eltariel’s dual Elven blades and harness the Light of Galadriel with a host of deadly new combat abilities, skills and gear.
  • Encounter memorable new Nemesis characters, such as Flint and Tinder and the Slayer of the Dead, while battling the Nazgûl and learning more mysteries of their past.
  • Gain eight unique Legendary Orcs who can return to join your forces in the main story campaign with new abilities added to the Nemesis System.
  • Unlockable Eltariel character skin for the main story campaign.
  • Available February 2018.

Desolation of Mordor Story Expansion

  • Play as Baranor, the Captain of Minas Ithil and survivor of the city’s demise, in a new story expansion where players will command the forces of Man against a new Orc threat to the East.
  • Unite with Torvin, the Dwarven Hunter, to craft powerful new combat gear, including the shield, gauntlet, chain and glider.
  • Hire mercenaries to create a human army and conquer the all new desert region of Lithlad.
  • Fight to survive in Mordor as a human without the power of a Ring or a wraith to cheat death in a new rogue-like campaign mode.
  • Unlockable Baranor character skin for the main story campaign.
  • Available May 2018.

It's worth noting that the two tribe add-ons really do seem to represent more of the base game. Shadow of War has seven tribes in it; these expansions push it up to nine. It's the story DLC that seems like the true variation on what's already in the game.

Separately, none of this comes particularly cheap. The two tribe add-ons and Blade of Galadriel are all $15 each. Desolation of Mordor is $20. That comes to $55 for all of the announced DLC.

However, there's a well-tread cost-cutting technique. WB is offering a $40 expansion pass, which represents a $15 savings over buying the DLC a la carte. (The Gold Edition of Shadow of War also comes with this, as it retails for $100 instead of the usual $60.) Keeping Mordor safe is an expensive undertaking no matter which way you hack it.

Steam now lets you send digital gift cards

Steam now lets you send digital gift cards screenshot

While I prefer the personal touch of hand-picking a game on Steam, gifting it to a friend, guilting them into playing it, and getting annoyed when they never do, there's an alternative: digital gift cards.

Valve is now letting Steam users buy digital gift cards (ranging from $5 up to $100) that they can send to people who have been on their friends list "for at least three days." There are a couple other caveats -- you can't buy cards using your existing Steam Wallet funds, and the money you send "will automatically be converted into your friend's currency" -- but it's otherwise self-explanatory.

The gift cards can be used for games, microtransactions, or items in the Steam Community Market.

Valve added that we'll still be able to gift individual games as usual, which, good. I can continue sending people copies of Binary Domain in the naive hope that they'll give it the time of day it deserves.

Steam Gift Cards [Steam]

Are you crafting any spooky pumpkins this year like this Bokoblin-o-lantern?

Are you crafting any spooky pumpkins this year like this Bokoblin-o-lantern? screenshot

I never made Jack-o'-lanterns all that much as a kid.

Maybe every other other year, if that? I was always bad at using a knife to cut anything resembling an actual face (and we never bought those fancy tools), so I think I just gave up eventually. Stencils (like the ones The Pokemon Company provides yearly) made things a lot easier, but I'm still nervous that after putting in a ton of work some punk will just chuck it into the street.

Alas, I've been putting it off, but this Bokoblin-o-lantern posted by MyNamesNotTaylor on Reddit might get me to reconsider. My wife and I have at least one idea floating around, but it's not game related! Mostly, I just want to see if you guys have anything in mind, or have any pictures still lying around from past pumpkin conquests.

My Bokoblin-o-lantern [MyNamesNotTaylor]


The Mummy Demastered's director is ready to take on Frankenstein, Wolf Man, and the Black Lagoon

The Mummy Demastered's director is ready to take on Frankenstein, Wolf Man, and the Black Lagoon screenshot

The Mummy Demastered was released just yesterday and it's already gotten more positive press than any film-to-game adaptations in recent memory. This is despite the fact the film it's named after is no longer in theaters, and the star of the movie (Tom Cruise) doesn't even appear in the game. It instead stars a series of faceless special ops soldiers who could easily be the player, which is just one of the ways it takes advantage gaming's strengths as a medium.

It also capitalizes on Konami's near-desertion of a couple of its classic franchises. The Mummy Demastered is basically a Castlevania game starring one of the Contra guys. Combine that with fantastic art (some by River City Ransom: Underground co-creator Bannon Rudis) and an amazing soundtrack, and you have a game that scratches an itch that both fans of games, and of classic universal horror icons, can easily get behind. 

We talked to Austin Ivansmith, the game's director, about that approach to pitching and developing The Mummy Demastered, how long it took to make,  why games like this are rare these days, what the ancient Egyptians would have thought of it, and a lot more. Check it out and then let him know in the comments which of Universal's Dark Universe headliners you'd like him to take on next. I know that both he and mega movie studio will be watching

Dtoid: When did work on The Mummy Demastered start?

Austin: Pre-production began in early November 2016: I wrote the game design document (GDD) based on the pitch we presented to Universal Brand Development, and the information Universal provided about the movie. Our lead programmer was laying the groundwork for a new platformer engine and tools to support the game, and various artists were doing concepts for characters and the look and feel of the game world.

In late December I was then able to go to Universal and scour through tens of thousands photos taken on the set of the film, and we ended up with about 2,000 of those as reference for our backgrounds and characters. After that we were ready to start working on the game.

Full development kicked off in the first week of January 2017, right when we got back from our holiday break!

Dtoid: Was there ever a plan to make the game a straight adaptation of the film, or was it always the goal to tell a parallel story about a team of unlucky grunts? 

Austin: The goal was always to make a parallel story, even in our early pitch meetings with Universal. This is usually WayForward’s approach to movie tie-ins. Parallel stories often allow for more creativity.  

Dtoid: What are the advantages and disadvantages of casting a team of expendable foot soldiers as your protagonists? 

Austin: A big disadvantage of using these characters as our heroes is needing to get fans on board with who they are and why you’d want to play as them. It’s much easier getting to play as a famous super hero or character from a movie they’re already familiar with. But the character of Dr. Jekyll does appear in our game to help solidify the bond from film to game. After that, you step directly into the boots of the hero.

An advantage to this approach is that it allows us to bend the rules and play with the film’s lore a bit. For example, we knew we wanted a unique death mechanic in this game, so it was much easier to make it work with Prodigium Agents. Ahmanet is a powerful character with some cool and unique abilities, so she afforded us the opportunity to do this death mechanic, and summon up these extravagant bosses in the middle of England.

There’s just way more freedom for new ideas when you are creating events that are similar or parallel to a move versus recreating exact scenes and sequences from a movie. You can create these neat side stories which fold into the events and let the audience make the connections as the puzzle pieces fall into place.

Dtoid: AAA-budget adaptations of big movies used to be big business on games consoles, but these days, those licenses tend to either go to lower-budget mobile game tie-ins, Telltale Games spinoffs, or WayForward. Why do you think that movies based on games have become more of a rarity on consoles, and how has WayForward managed to keep their hat in the ring? 

Austin: These kinds of games have become a rarity because of, quite frankly, money. Often times publishers will build off of a proven mobile game formula rather than creating a whole world for characters to explore, because there’s less risk for them.

But at WayForward we love these kinds of platforming games - we love the craft - so we licensed, funded, and published The Mummy Demastered ourselves. So at its heart, this is a WayForward game.

Dtoid: Launching this far after the movie's release might have hurt other games in a similar position, but it seems like Demastered is getting just as much, if not more buzz than the film did. Why do you think people are so hungry for this kind of game right now? 

Austin: Originally we were slated to release alongside the movie in early June. Midway through we took a hard look at the game and decided to give it more time, so it could become the game we really wanted it to be. Everyone at WayForward and Universal believed in the potential of our game so much that we felt it could stand on its own and release in October. It bought us another 1-2 months, but it was exactly what we needed to put the right final touches on it.

I think we ended up with a really solid shooter that will satisfy those players out there who are always wanting for this kind of game. We see previews and teasers of games which seem like they are trying to fit that bill, but they will introduce some new mechanic at the expense of losing what made that type of classic game accessible and fun. I don’t want to shoot an enemy only to stun it and be forced to pull of some chain combo our counter to actually kill it -- I just want to shoot it.

I’ve come to think of it as a “greasy spoon diner” approach. I want to make someone this tasty meal with fairly simple ingredients, but most likely deep fry it (in pixels and chiptunes). We didn’t set out to reinvent a genre, we just wanted to make something that would really hit the spot!   

Dtoid:What do you think the ancient Egyptians would think of your game? How about classic Mummy movie icons like Brendan Fraser or Boris Karloff? 

Austin: I think most Ancient Egyptians would be confused as to why anyone would be fascinated with someone who has gone through a ceremonial burial, especially since our modern idea of a mummy “monster” as a reanimated corpse only dates back to 1892 with short story by Sir Arthur Conan Doyle. But aside from that I’m sure they would really enjoy it because you gotta figure most ancient Egyptians played video games on their lunch breaks when they were helping the ancient aliens build the pyramids, right?

Dtoid: Are their any other classic Universal Monster franchises you'd like to adapt?

Austin: Sure! These monsters have a rich history of interesting storylines and characters. Bride of Frankenstein, The Invisible Man, The Wolf Man, Creature from the Black Lagoon… any of these classics would make for an amazing “Demastered” game. Let’s hope we get to do this again!

Photo Photo Photo

Forza fan turns Lamborghini into Xbox One controller

Forza fan turns Lamborghini into Xbox One controller screenshot

In the past I'll admit to spending more than I probably should have on peripherals such as arcade sticks, Jamma boards and Neo-Geo carts. But that buyer's remorse I felt melts away upon hearing of this story from France, which takes gaming hardware to the next level of expenditure.

A French gamer/car enthusiast, known on social media simply as POG, has converted his Lamborghini Aventador to work as a controller for the Xbox One, with the express intention of using it to play the recently-released Forza Motorsport 7. By projecting the game onto his garage wall, POG is able to give himself the kind of racing experience money, apparently, can buy.

It's a very neat little project, and the video itself is pretty amusing, even if I do feel completely on edge just watching him burn down the streets in his lovely-looking Ferrari. Call me old fashioned, but I'd probably stick with the Out Run mobile.

Gamer turns $400k Lambo into controller [TechSpot]

You can pre-load Mario Odyssey's gloriously tiny 5.2GB file now

You can pre-load Mario Odyssey's gloriously tiny 5.2GB file now screenshot

Nintendo has had pre-loads ready for a little while now, but it doesn't make the news that Mario Odyssey can be pre-loaded now any less sweeter. If you happened to have pre-ordered the game you can download it now, at which point it'll unlock after it's actually out on October 27.

Given that it's not massive in size (it's 5.2GB, much, much less than many other worse looking Switch games) and lacks a true multiplayer component odds are you won't run into much trouble downloading it last-minute or right at launch, but preparing for a possible eShop outage is always a smart thing to do.

Stay tuned for our Odyssey review.

The Collector's Edition of Dragon Ball FighterZ does not contain the Fighter Pass DLC

The Collector's Edition of Dragon Ball FighterZ does not contain the Fighter Pass DLC screenshot

Though we received news earlier this week of a "Fighter Pass" for Bandai Namco's upcoming Dragon Ball FighterZ, allowing for the pre-purchase of eight additional warriors, it appears that the most expensive release of the game does not contain this DLC.

The Ultimate Edition of the ArcSys-developed slapfest comes with the game itself, a commentator pack, an anime theme pack and the aforementioned Fighter Pass, this is retailing for around $110. Also, the Fighter Pass itself will be available for purchase separately at about $35.

However, the game's Collector's Edition, which includes the game in steelbook packaging, art cards and an eight-inch figurine of poster boy Goku, does not come with the Fighter Pass. This set is retailing for around $140. Bandai Namco confirmed the exclusion on Twitter.

This led to comments from some fans, furious that a set with such a high price tag would not include the DLC. Mark Julio ("MarkMan"), Bandai Namco's Tekken community manager, remarked on twitter that fans shouldn't "expect free season pass/DLC just bcuz you pay for a collector’s ed."

However you choose to pick it up, or not, Dragon Ball FighterZ launches on PS4, Xbox One and PC on January 26 in NA/Europe and February 1 in Japan

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