Tumblelog by Soup.io
Newer posts are loading.
You are at the newest post.
Click here to check if anything new just came in.

July 17 2017

We are the (EVO 2017) champions, my friend

We are the (EVO 2017) champions, my friend screenshot

Another Evolution Fighting Championship has come to an end. Thousands of fight-fans descended on Mandalay Bay in Las Vegas this weekend to test their mettle against the world's top players in major and minor tournaments.

When the dust settled after a string of great, intense finals (Blazblue in particular) here's who stood supreme:

Street Fighter V

Champion: FOX|Tokido (Akuma)

2. PG|Punk (Karin/Nash)
3. GGP|Kazunoko (Cammy)
4. DNG|Itabashi Zangief (Zangief)
5. Moke (Rashid)
5. Liquid|NuckleDu (Guile)
7. GRPT|MOV (Chun-Li)
7. SPY|Filipino Champ (Dhalsim)

Tekken 7

Champion:  FOX|JDCR (Dragunov/Heihachi)

2. FOX|Saint (JACK-7)
3. Knee (Feng/Steve/Bryan/Devil Jin/Dragunov)
4. Taisei (Steve)
5. JEOndding (Eddy/Lucky Chloe)
5. Streamme|Anakin (JACK-7)
7. Suiken (Eliza)
7. Yamasa|Take (Kazumi/Bryan)

Ultimate Marvel vs Capcom 3

Champion: SPY|RyanLV (Chun-Li, Morrigan, Phoenix)

2. EG|NYChrisG (Morrigan, Dr. Doom, Vergil)
3. PC|MarvelGod (Magneto, Dr. Doom, Phoenix)
4. Paradigm (Haggar, Dormammu, Dr. Doom / Haggar, Rocket Raccoon, Arthur)
5. KPB|Prodigy (Magneto, Dr. Doom, Phoenix)
5. JoeyD (Zero, Dr. Doom, Vergil)
7. NoLife (Zero, Dante, Vergil)
7. GB|NotEnoughDamage (Zero, Dr. Doom, Vergil)

Injustice 2

Champion: Noble|Dragon (Aquaman/Poison Ivy)

2. cR|Honeybee (The Flash/Aquaman)
3. FOX|Theo (Superman)
4. Noble|Semiij (Catwoman)
5. PG|Hayatei (Robin/Batman)
5. FOX|SonicFox (Red Hood/Black Adam)
7. T7G|DR Gross (Black Adam/Green Lantern)
7. NASR|TekkenMaster (Atrocitus/Brainiac/Black Adam)

Guilty Gear Xrd: REV 2

Champion: KVOxTSB|Omito (Johnny)

2. /r/Kappa|T5M7 (Leo)
3. Samitto (Chipp)
4. Nage (Faust)
5. PurePure (Jack-O)
5. GGP|Kazunoko (Raven)
7. Teresa (Jam)
7. 310 (Venom)

Super Smash Bros. - WiiU

Champion:  MVG|Salem (Bayonetta)

2. TSM|ZeRo (Diddy Kong)
3. MSF|Larry Lurr (Fox)
4. P1|Tweek (Cloud/Donkey Kong)
5. KEN (Sonic)
5. NRG|Nairo (Zero Suit Samus/Bowser)
7. RNG|Dabuz (Rosalina/Luma)
7. CLG|VoiD (Sheik)


Champion: Ryusei (Carl)

2. Fenrich (Jin)
3. Fumi (Nine the Phantom)
4. IGS|Kaibutsukun (Izanami/Nine the Phantom)
5. Tochigin (Azrael)
5. TokyoVe|Souji (Arakune)
7. Mt. Takao (Rachel)
7. DoraBang (Bang/μ -No.12)

King of Fighters XIV

Champion: HuomaoTV|E.T. (Leona, Daimon, Benimaru)

2. DouyuTV|Xiao Hai (Kula, Benimaru, Iori / Robert, Kula, Iori)
3. KCO|Luis Cha (Mai, Andy Muimui)
4. HuomaoTV|ZJZ (Yuri, Mature, Leona)
5. TC|Pako (Meitenkun, Luong, Muimui / Meitenkun, Luong, Mai)
5. GCCM|WhiteAshX (Nakoruru, Yuri, Athena / Mian, Yuri, Athena)
7. Sanwa|M' (Kula, Benimaru, Iori)
7. AS|Reynald (Gang-Il, Geese, Meitenkun / Mian, Benimaru, Robert)

Super Smash Bros. - Melee

Champion: Alliance|Armada (Peach)

2. C9|Mango (Fox/Falco)
3. Liquid|Hungrybox (Jigglypuff)
4. FOX|Mew2King (Marth/Fox/Sheik)
5. Lucky (Fox)
5. PG|Plup (Sheik/Fox)
7. MSF|The Moon (Marth)
7. CLG|SFAT (Fox)

Alongside the tournaments, Publishers brought many announcements to the mass gathering, including new characters for BlazBlue, Tekken and Street Fighter V. A showcase of Marvel vs Capcom: Infnite, a trailer for the exciting-looking Dragonball FighterZ and great looking new games from ArcSys and Arika.

Hope all of you who tuned in enjoyed the show. There's now 12 months until EVO 2018. More than enough practice time for you to get your game on. Whaddya waiting for?

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo

Game of Thrones Season 7 Recap: 'Dragonstone'

Game of Thrones Season 7 Recap: 'Dragonstone' screenshot

If you’ve avoided your Facebook feed for fear of spoilers, this article is probably not for you.

After an incredibly lengthy recap reminding you of just how many threads are at work in the Game of Thrones HBO story, we got right back to it, with a character who we were just reminded was dead. Is it a flashback? No. No, very quickly we realize what’s going on here, and I yell at the neighbors above me to get their kids to bed, because this shit is about to go down!

[Editor's Note: This recap will obviously go into detail about last night's episode of Game of Thrones, so there are going to be a ton of spoilers. Final warning! -- Nick]

Arya Stark (Maisie Williams) is an absolute badass. It’s not breaking news, and in fact, last year’s season closed out with her already proving it—but it’s just crazy to imagine her journey, what’s she’s gone through, and how far she’s come from being a little girl playing with wooden swords to being a grown woman basically using ninja magics.  She just took out like 50 Freys with a single toast. The red wedding has been avenged. Drop a whole bag of mics, girl, and get yourself some poison-free wine to go (more on this later).

Transition via a wintery land with black billowing clouds gusting over the ground, a la a scene from The Mist. There’s a slow reveal of shadowy figures accompanied by the White Walker theme music. And we’re reminded as to what’s quickly becoming the driving force above and beyond all of the family squabbles happening on the surface: winter is coming, and that winter is an army of the dead. But the payoff to this scene is that the giants we’ve seen die, and presumably others, are zombies now too. Zombie giants? Me calling my stock broker: Yes, buy me another share of Game of Thrones, now. I said now, damnit! *Click*. Always hang up like a boss.

From one winter wonderland to another, we find Bran Stark (Isaac Wright) doing his three-eyed raven thing. Briefly, more as a reminder that it’s his thing. He’s with Meera Reed (Ellie Kendrick), still, and she’s pulled him all the way to the wall, somehow, and right to the gate that houses Bran’s brother Jon’s good buddies at Castle Black. Well navigated, Meera, what with no supplies, insufficient clothing, and definitely no compass. People seem to do that in this world. They just know how to get places. GPS so not necessary. I fear the people of Westeros and neighboring lands would put us all to shame in sense of direction arena.

And then as if to remind us that Bran’s not reunited with his siblings yet, we see Jon (Kit Harrington)  and Sansa (Sophie Turner), only they’re not at Castle Black, they’re at Winterfell, along with Pod, Brienne (Gwendoline Christie), Sir Davos (Liam Cunningham), and Littlefinger (Aidan Gillen). This scene serves several purposes: it reminds that Littlefinger’s still around, they need to keep him around after his murdering-spree in the Vale,  and he’s still Lord of the Vale with many men (that Jon and Sansa need). It also serves as an opportunity for Jon and Sansa to demonstrate their different styles of leadership to their bannermen and lords; Sansa proposing hardline treatment for ‘traitors’ and Jon proposing a more tempered view of the world that doesn’t punish some for the misdeeds of others. Jon ultimately wins out, and earns good favor with his people, but Sansa still reminds him afterwards to not be too much like their father (or brother for that matter). “You need to be smarter,” she tells him. And she’s right. Jon is the third Stark to try his hand at leading the north since the series began and it hasn’t gone well for the others. They’re too trusting, by nature. Let’s hope Jon’s learned from their mistakes, or can at least learn from Sansa’s earned world-weary wisdom.

By strange reference, Sansa admits to admiring Cersei and that she learned a lot from her. A strange revelation that serves the purpose of bridging Winterfell to King’s Landing and Cersei standing on a massive floor mural map of Westeros in the Red Keep. Jaime joins her, of course, and what follows provides a bit of insight to their motivations: frankly, that Jaime is questioning what exactly they are—and whom are they fighting for at this point. Cersei reminds him that they still survive, though their children are dead, and they can fight for themselves. That’s her character, to fight to the last. But the man introduced to us as the fighter seems less sure.

It’s funny to remember their character arcs too; though it is them against the world, it hardly feels that way, as Jaime asks Cersei if he “should” fear her. She doesn’t really answer him. Contrast this to the first episode of the series where we find them deep in throes of incestuous sister-brother passion. Boy, have they drifted apart. And there’s a weird removal of manhood element to it all as its Jaime’s castration by sword-hand dismembering that seems to be the turning point in their relationship. Without his ability to ‘wield his sword’ what good is he to her? It also coincides with the point when Jaime becomes a character we despise to one with a troubled past who’s more complex and multidimensional than his roles as villain, stark-opponent, and sister-fucker (for lack of a better or more pc term) would suggest. Yes, the Lannisters have undergone some transformations, but as always, it’s them against the world, for the world which brings us to Cersei’s latest machination: Euron Greyjoy (Pilou Asbaek), evil uncle to Theon (Alfie Allen—aka the guy who pissed off John Wick) and Yara (Gemma Whelan), who, if you recall season 6’s finale, have pledged themselves to Daenerys).

Euron’s not the character from the books, and despite being given a great line here, seems hollow, as his screen-time hasn’t warranted true emotional responses of love or hate. Do we care that he seems to not give a fuck about anything? Not really. There’s nothing at play to indicate we should, other than a vague hint he plans to deliver something to Cersei that will convince her to wed him (along with his fleet of a thousand ships, of course). There’s also an unnecessary nod to the Mountain still being with us. Trust me, no fan of the show could possibly forget. It’s a forced allusion to his being there, potentially setting up some showdowns in the forthcoming season or next.

And speaking of characters that we can’t forget, where’s Robert Baratheon’s surving bastard, Gendry? There was a lot of hinting that he had his father’s renowned talent for the war hammer. And I fully expect him to show up and smash the living shit out of one villain or another at some point … but when? And how? And who? And will the episode be titled, “Let’s get Hammered?” Probably not *stealthily slides bottle of scotch back into sweater vest*

Sam’s still in Old Town, at the Citadel, preparing to become a learned maester, or trying to learn invaluable information for Jon, take your pick. This is perhaps the second best part of the episode as it’s clearly the best, and maybe the only montage from the series. It involves layers of Sam’s daily life inside the Citadel, cleaning chamber pots, and toilet shafts, and pouring gruel at meals (both tasks quickly become one and the same both visually and through cues set to score the montage). It’s effective, disgusting, and remarkably fun. And fun is necessary sometimes when dealing with GoT. Otherwise, it’d be pure winter bleakness. Sam, lacking the credentials of a maester, seems condemned to menial tasks and is blocked from the books he desires. He’s trying different tacks, but ultimately is forced to break his way into the forbidden library section (thanks Harry Potter!) to fulfill his hero's quest, as even the one guy who believes him vis–à–vis the white walkers, won’t help him. And thus Sam Tarley became what we always knew him to be: a criminal who deserves to be stuck at the Wall with the other criminals. Black brother burn, oh yeah!

There’s a bit nodding to Brienne and her prowess as a warrior and it’s underplayed nicely by Tormund Giantsbane (Kristofer Hivju) eyeing Brienne up and down as if he’s never seen a sight finer. It seems to me though, that Brienne has a thing for pretty men; Renly and Tormund are nigh on as opposite as we get in this world—clean cut, waifish CK model versus uncouth, half-thawed ranging ginger from beyond the wall. Or maybe it’ll be their feats of arms that make them equal in her eye and allow this, currently, stalke-rish admiration to go further.

In the only scene with real tension, Arya has continued her journey for vengeance southward where we find her riding through a beautiful wood. She encounters some Lannister soldiers and they offer her food. There’s a bit of a cameo here from a singer I’m told is world-famous, Ed Sheeran, but who definitely had a nice singing voice—maybe too nice? It’s like he pulled an Odysseyic sirens on Arya and drew her in towards his merry band. But these fellows don’t seem bad, beyond their gold and lion trappings. They seem genuinely friendly. Yet, GoT has taught us nothing, if not to be always be on guard and the scene is clearly begging for some sort of assault on the outnumbered Arya, or for Arya to slaughter them all for their associations to the me and women still on her kill list. We’ll have to wait and see how this plays out. Maisie gets another great line in here explaining where she’s headed.

The Hound is indeed still alive. He’s with Beric Dondarion’s merry band of men, including Thoros of Myr. This scene felt like another tone setter for the upcoming season. It reminded us of the Hound’s past transgressions and then reiterated that he’s changed, or is in the process of changing. It also further progresses the idea that roles as villains and heroes are not always firmly established and that there are opportunities for them to characters to evolve. We’ll see how far the Hound evolves, but at the very least he seems to inherit or adapt the ability to see prophecy in the flames of a fire. No clue where that came from as he’s no red priestess.

Sam has a bit of a revelation regarding dragonglass and the location of a secret stash. All from his pilfering of books at the Citadel. Oh, and he’s an insomniac too—apparently preferring the motto “I’ll sleep when I’m dead” to any reality of need. This serves to show that Sam’s staying on point and should be contributing in a meaningful way.

And then, at long last, Daenerys gets her screen-time, along with her dragons. In the background, we see Varys, Missandei, Grey Worm, and Tyrion, but none of them speak. This is Danny’s emotional return to her homeland of Westeros, and the castle where she was born, Dragonstone (also where the episode title comes from--and perhaps given pre-eminence as her getting there is a big deal, even if only briefly touched on right now). This scene carried weight and plot importance, but no accompanying dialogue to broaden the impact of the scene. It’s only at the very end of the episode, after discovering Stannis’s map room that Danny says to Tyrion, “Let’s get started.”

That’s sort of how the whole episode felt. There’s was a lot of time dedicated to setting scenes, conflicts, and alliances. But at times, many characters said nigh on a word. Nor were they provided an opportunity to. 

As with prior episodes of GoT, this was a scene setter and one that didn't provide many new clues as to plot or the direction of the show.

Photo Photo Photo Photo Photo

Director for Kingdom Hearts 3 finally sheds some light on why it took them so long to make it

Director for Kingdom Hearts 3 finally sheds some light on why it took them so long to make it screenshot

The Kingdom Hearts cycle is complete -- at least, the pre-release phase.

People are past mocking its "darkness hearts, hearts darkness" storyline, past the "it's never coming out" phase, and straight into excitement mode. The Toy Story trailer pretty much captivated everyone, but now thanks to an interview with the director Tetsuya Nomura, we have a little more information on the development process and how they came to this upturn.

After lamenting that people are roasting him about it taking this long, he notes that a swap to Unreal Engine 4 garners most of the blame, a decision that was made by higher-ups. He says they essentially started over, and they needed to allocate more personnel and resources, which took time. Nomura goes out of his way to say it wasn't his fault or that the team was having internal issues, and that Square Enix executives are the culprit.

Nomura also explains that keyblades have their own form, which will vary depending on the weapon. Summons will seemingly operate the same as they have in the past, but will be "more pretty." As for new mechanics, environments will have more interactivity, which includes "running up cliffs and jumping on floating rubble" in the Hercules zone.

As for the future, DLC is "not set in stone," and Nomura can't give any details either way. Which means that Square Enix is most definitely planning it. So long as the core game is packed, that's fine.

Kingdom Hearts 3 Director Tetsuya Nomura Explains What Took So Long [GameSpot]

Ataribox pictures and details surface, nostalgia reigns

Ataribox pictures and details surface, nostalgia reigns screenshot

In an email newsletter sent out to fans, Atari have given the first glimpse at it's mysterious upcoming console; the 'Ataribox' which is clearly harking back to the company's first foray into home-gaming with the wood-panelled Atari 2600.

"Our objective is to create something new, that stays true to our heritage, while appealing to both old and new fans of Atari.” says the newsletter of the device, which houses four USB slots, SD-card support and a HDMI socket. It goes on to state that console will play classic and "current" games, with vaguely-worded "modern internal specs."

No further details were forthcoming. “We’re not teasing you intentionally." continues the newsletter "We want to get this right, so we’ve opted to share things step by step as we bring this to life."

There are two versions of the unit on display. A model with a classic wood-fronted design, and a sleeker, but still retro-chic, red and black edition. I quite  like the design of that. I look forward to the reveal of thin and easily breakable USB joystick with one big red button.

Ataribox revealed [The Verge]

Photo Photo Photo Photo

To hunt a God: The hidden appeal and payoff of Monster Hunter

To hunt a God: The hidden appeal and payoff of Monster Hunter screenshot

There has been a lot of Monster Hunter talk lately and I thought I would reach out to the people who may be interested, but see it all as a bit impenetrable. To be fair, it can be a lot to take in all at once. So before we get into it proper let me start by getting you HYPED UP AS FUCK.

Tell me you don't want to go out and punch a building sized monster to death right now

I'm not going to run you through a dry and rote explanation of the games mechanics. That's not what this is about. After plowing over five hundred hours into this franchise I would probably just bury you under far too much information. Feel free to message me personally for that. I am here to stoke within you the fire that will burn ever brighter as you find yourself coming against monsters that, quite frankly, will outclass you. That will to get up again, dust yourself off and get back out there makes up the core of the Monster Hunter experience; You will come up against seemingly unbeatable odds and will triumph over and over again simply because you needed to. I have been told that this game has a difficulty barrier, but do not stress! It is not as Crash Bandicoot-esque as it first appears.

So you want to hunt a monster, eh? Let me tell you truthfully what you're getting into here. Monster Hunter is a game wherein you (ahem) hunt monsters, obviously. Once you have hunted enough monsters you can wear those monsters. Once you wear those monsters you hunt elder monsters. After you have hunted those monsters, you hunt gods.

That's it. Forever.

Lets do this!

Well, obviously not forever. You also deliver eggs.

I get hyped up for hunting monsters: I really do. It is a game where you need to level yourself, if you play From Software games you'll know what thats all about. Your individual character will not get any stronger just through the simple act of hunting and likewise, your weapons and crafting of armor is proportionate to the monsters you hunt. You will only ever be as strong as your last successful run of hunts, more or less. That style of gameplay always sticks with me. There is something I find enthralling about the idea that under all this armor and hulking swords that i am more or less the same person that started the game. The difference now is that my will and determination has lead to the development of the skills I need to stand toe to toe with a snake the size of a mountain. The sheer amount of time that consumes my thinking about various ways of better or more efficiently hunting monsters; Next time should I use my hammer set-up to break the horns? What if I stick with my great sword and get my cat buddies to bring hammers instead? That way I can remove the tail while the kitties break the beak.

I think i forgot to mention that you also get a horde of cats to help you. I like cats. 

Probably too much.

Monster Hunter has an undeniable magic to it and I hope that I was able to spark a bit of interest in it for you. This game means a lot to me. I play it when I need to feel empowered. I play it when I want to feel wonder. I play it when I need to reach my zen place. I never realized how odd it is that I use this game to both pump me up and calm me down until I wrote the words out, but it does. It truly does. There is an 'eye of the storm' quality to having a pair of wyverns utterly destroy you.

You just have to get back out there and show them who's boss, y'know?

Bonus: Listen to FalKKonE (They did the Symphonic Monster Hunter Theme cover)

Photo Photo Photo

The International 2017's Record-Breaking Prize Pool: $20 Million and Counting

The International 2017's Record-Breaking Prize Pool: $20 Million and Counting screenshot

The International is DOTA 2's annual superbowl. It's quite simply the game's biggest, most anticipated event every year. On August 2nd, players from 25 countries will converge at the usual place: the KeyArena in Seattle. But the real story here is its prize pool, which just passed last year’s amount...of $20,770,460.

And it's not stopping there. The International is actually a crowdfunded event—Valve only puts in the first $1.6 million every year, with fans donating the rest in return for in-game rewards and the TI7 compendium (a booklet that updates with stats during the tournament, and lets you make predictions on the results). So we don’t even know the final amount yet. There’s still over a month left for it to climb well beyond 20 MILLION dollars, with 

TI7 Prize Pools

Which brings us to the real reason so many people who don’t follow DOTA still care about The International: it’s the single biggest payout in all of esports. The event doubles as a metric for the financial growth of the esports industry. It’s the most money anyone can make in a weekend playing a video game, period. Last year’s TI6 set that record, and this year’s has already crushed it with time to spare.

To put this into perspective, 20 million dollars is roughly the cost of a small private island. Each winning team member could buy their own fleet of yachts. Or maybe a house in Toronto. Even if you're not into MOBAs, there's just something special about watching 5 people become instant millionaires.


July 16 2017

You can now register for a possible chance at the Dissidia Final Fantasy NT closed beta

You can now register for a possible chance at the Dissidia Final Fantasy NT closed beta screenshot

If you're dying to try out Dissidia Final Fantasy NT before it officially releases, then you better head on over to Square Enix's website to sign-up for the closed beta. Commencing sometime this summer, the website is only offering a chance at potentially joining the beta.

Participation is limited to North America and Latin America, with a link for PAL regions that leads to a 404 error. You also need to have a Square Enix account to register, though that doesn't take very long to create. I know I have one from the Steam version of Final Fantasy VII, so I'm all good to go.

Just confirmed: Dissidia Final Fantasy NT is getting a Closed Beta this summer! Register for a chance to get in: https://t.co/l30AJXjhlo pic.twitter.com/IpwuQRRono

— PlayStation (@playstation) July 17, 2017


Abigail and his freaky muscles coming to Street Fighter V July 25

Abigail and his freaky muscles coming to Street Fighter V July 25 screenshot

There was a leak a while back purporting that Street Fighter V's Season 2 DLC would consist of brand new characters, and one of those characters was Abigail, one of the bosses from the Final Fight series. 

While I wish we would've gotten Haggar (a guy's gotta dream, you know), I'm not mad at unique additions either. I'm already interested in Abigail given his massive size, and I'm definitely curious how to manage his footsie game given how little room he has to move around. But to make up for it, he seems to have a ton of armor on his moves. I can't wait to try him out. 

Abigail, and his stage Metro City Bay Area, will be available July 25. 

This Kamen Rider figure is an interesting take on simulation games

This Kamen Rider figure is an interesting take on simulation games screenshot

Back in the days, we were treated to a Power Rangers spin-off called Masked Rider. My memories of the show are its hero using a beam sword to slay his opponents, along with the creepy Furby-like mascot. While it wasn't an amazing series, I heard good things about the source material, Kamen Rider Black RX. Also, the annoying furball wasn't in the original program.

In Japan, the series is part of an ongoing franchise, with the latest show, Kamen Rider Ex-Aid, revolving around video games and the medical field. To an extent, its early parts feel like Dr. Mario as a live-action superhero title. While we're on the topic of bug-like heroes, Bandai showed off their S.H. Figuarts figure of Kamen Rider Snipe Level 50 Simulation Gamer, one of the program's supporting/rival Riders, at the Akihabara Tamashii Nations showroom.

One of the things I love about Bandai's action figure line is how their tokusatsu characters are close to the show's design. For a prototype, they managed to capture the character's Splatoon-inspired colors, along with its reference to games like World of Warships and Kantai Collection/Kancolle. All in all, it's a nice genre to go with Snipe's first-person/third-person shooters motif. This is coming from someone who finds a majority of Ex-Aid's suits to be odd, except for Brave, the show's RPG-themed Rider.

While the figure didn't get a price or release date, I'm interested in seeing how it'll change with its final design. Until then, I'll try to catch up with Kamen Rider Ex-Aid so I can see how Snipe's Level 50 Form came into existence.

S.H. Figuarts Kamen Rider Snipe Level 50 Simulation Gamer Revealed [Tokunation via Orends: Range]


Jubei, the kitty cat swordsman, coming to BlazBlue: Central Fiction as DLC later this Summer

Jubei, the kitty cat swordsman, coming to BlazBlue: Central Fiction as DLC later this Summer screenshot

Arc System Works, a company that's potentially looking at an unbelievable 2018, also announced during EVO 2017 that they're adding Jubei, Ragna's teacher and character thought to be forever stuck in the background, to the BlazBlue: Central Fiction roster as DLC. 

I know some folks have been waiting on a playable Jubei for a long time, and this reveal trailer definitely makes it seem worth the wait. His movements are animated beautifully, his rushdown game looks monstrous, and he's just a cute kitty. I'm a total sucker for this type of character design. 

BlazBlue: Central Fiction is currently available for PlayStation 3, PlayStation 4, and PC. 

The new game from members of the Super Smash Bros. Project M mod sure looks familiar

The new game from members of the Super Smash Bros. Project M mod sure looks familiar screenshot

A new free-to-play "platform fighter" (read: Smash Bros. clone) by members of the Project M mod for Super Smash Bros. Brawl -- the mod that aimed to make the game more like Melee because the competitive community seems to like that game better -- has finally been revealed. 

Boy, it sure does look like Smash Bros. outside of the character and level textures. From the moves, to the level layouts, to the bubbles appearing around characters when blocking. Everything here seems awfully familiar. This begs the question: Why not just play Super Smash Bros. Melee instead apart from the difficulty of online play, need for a CRT and other aging hardware? Okay, so there are a few reasons, but is that enough to tempt the fan base from Nintendo's popular franchise? 

Currently, the community's reaction seems split down the middle. At the time of writing, the trailer has about as many thumbs down as it does up.

I guess we will find out in the near future as you can now sign up for the game's beta, which nets you a skin for Kidd, the goat boy featured in the above trailer.

Geese Howard, GEESE HOWARD is coming to Tekken 7

Geese Howard, GEESE HOWARD is coming to Tekken 7 screenshot

Producer Katsuhiro Harada, speaking live after the heart-in-mouth Tekken 7 grand finals, has revealed that SNK's Geese Howard will be joining the Tekken roster soon.

Geese is the feared crime boss and fight promoter of South Town, and arch-rival to Fatal Fury hero Terry Bogard. Having recently shaken off his brawling rust in the excellent KOF XIV, Mr. Howard is clearly ready to throwdown with Heihachi and family.

To be fair, his corporate background and love of punching folk would make him an apt successor to run the Mishima Zaibatsu, he'd probably do a better job than Kuma at any rate.

Geese will be arriving to crack some Tekken skulls come Winter.

Future Trunks looks like a beast in Dragon Ball FighterZ

Future Trunks looks like a beast in Dragon Ball FighterZ screenshot

Although confirmed to join the Dragon Ball FighterZ roster a few weeks back, we haven't seen Future Trunks in action until now. How does he look? Like a friggin' beast. Remember when Future Trunks first debuted in the anime and chopped Frieza to pieces and it was the coolest thing ever? This trailer feels exactly like that. 

Also confirmed was a closed beta coming July 26, and will feature nine characters. Meaning we still have two more reveals to go. Who do you think they'll be? I had a few ideas myself. 

Splatoon 2's first Splatfest crowns ice cream as the best dessert

Splatoon 2's first Splatfest crowns ice cream as the best dessert screenshot

I may have missed out on the original Splatoon, but I enjoyed seeing Destructoid's people and my friends express their love of the series. As Splatoon 2's first Splatfest comes to an end, the people of the North America and Europe made ice cream the winner of the first debate.

Aside from the results being an official Splatfest law, the idea that it happened during National Ice Cream Day shows that the cake had a field disadvantage. As a lover of frozen dairy desserts, I'm happy with the way how things turned out.

In terms of the score, ice cream ended up with a 76 percent in votes, 51 percent in Solo, and 47 percent in Team. The cake received 24 percent in Votes, 49 percent in Solo, and 53 percent in Team. All in all, both sides put up a good fight for their cause since both sides were tied in the actual matches.

Interestingly, the results were the opposite in Japan since the cake came out on top. While I disagree with their choice, it's nice to see the outcome being different in another side of the world.

Just like the West, the true victor was determined by the votes. This time around, the cake obtained 52 percent in Votes, 48 percent in Solo, and 51 percent in Team. Ice cream's final score was 48 percent in Votes, 52 percent in Solo, and 49 percent in Team. Again, the two groups managed to do their best.

Now that the war on desserts is over, I'm interested in seeing Splatoon 2's upcoming Splatfest topics. While it might be a while before I get a Switch, I'll continue to be entertained with everyone's reactions to the game's events and content. After all of this talk about sweets, I'm now in the mood for some ice cream cake.

GoNintendoTweet [Twitter]

The Adaptation: Pokemon cards for pornography (NSFW)

The Adaptation: Pokemon cards for pornography (NSFW) screenshot

[DaddyZ takes us on a perverted journey through the eyes of his nine-year-old self as he falls in and out of love with everyone’s favorite pocket monsters!  -  DeadMoon]

Pokémon cards made me a man. I don't mean to overstate this, but the card adaptation of the game formed me into a grizzled nine-year-old boy with a hunger for titties. The government, newscasters, and grandmothers who live in constant states of agitation and panic were always right. Video games corrupt the youth. They're a dangerous influence. They turn us into maniacs and degenerates.

And it all starts with Pokémon.

Pokémon Yellow came with a brand new Game Boy Color I had received for Christmas. This was something special to me, unlike all the other games I had, because it was totally my own. My brother couldn't take it away from me. My family couldn't use the TV and tie it up. It was mine in a private and intimate way. Pokémon got closer to me than anything else, and we spent many sleepless nights in my bed together, until the batteries went dead, as if I was some sex-starved cat lady with a vibrator. In other words, it was everything a child could possibly want.

Naturally, I absorbed all the spin-off media related to the games. I watched the cartoon, and I played the card game. The card game was not much fun. It was overshadowed to a huge degree by the likes of Yu-Gi-Oh and even the Dragon Ball Z card game, but collecting the cards was fun because I could keep my own private collection of monsters in a binder. A little black binder, close to my heart. I would open it for my friends and lie about the rarity and value of monsters like Koffing and Graveler. These cards made me feel like someone special.

I didn't even know they were corrupting me.

I grew up in a small town called Shamokin, trapped in the coal regions of rural Pennsylvania. As children, all our parents worked full-time jobs they hated for little money and were gone long hours. We were born latchkey kids. We spent most time, alone and unsupervised, wandering around together under strict orders to not return home until sundown. So, we were free. And one day, while we hung out on a stoop and I showed off my Pokémon cards, a friend, Jared, offered to trade me for them. And what he offered awakened a secret, indoctrinated need within me.

He offered thirty porn magazines in return for my binder. He was a year older than me, practically an adult, with a dark look to his eyes and a crooked smirk. The deal I made with him felt like one with the devil himself, and I wanted to sign my bloody name in this devil's book. Each card squeaked to me, "Do it, Vaddy. Do it. You want the titties. You need the titties. Think of how dangerous, how exciting." Pikachu made a jerking motion and winked at me. The way he whispered, "Pikachu" sounded like, "Go ahead and stare at some naked women. You're ready." And if Pikachu thought it was right, then who was I to argue?

We stalked to Jared's grandfather's house. The old man saw us through the kitchen window in his sweat-stained wifebeater, white hair shooting in spikes, and he shouted, "You better not go down to the basement. I told you to stay away from there."

Jared just kept walking, ignoring the old man. He taught me a very important lesson that day: If you ignore the rules, then they don't exist. We ventured into the basement, and the old man never followed.

And in the center of the dark concrete room, strewn with old bicycles, tools, and junk scraps stood a massive chest of wood and metal. A genuine treasure chest, tall as any of us. An excitement bloomed through me. If there was anything that video games taught us, it's that nothing bad ever comes out of a treasure chest. Jared threw it open, and I unzipped my book bag.

I plundered the depths.

It was so dark that I could barely make out the covers of each magazine. An anxiousness pulsed in my chest. The old man knew we were down here. He could come barging in at any second. We could be caught. We'll all get in trouble. No matter how many I pulled up, none made a dent. This chest was an endless supply of porn. It was a thing of beauty. I shoved one after another into the bag, quickly counting to thirty, and we made a hasty escape, limbs shaking with the rush of adventure.

We ran to the woods to hang out and review our plunder while sitting in the hold of an abandoned boxcar on an overgrown stretch of railroad tracks. Each was great, full of nude beauties. Looking over each one, I thought, "You're mine. I captured you. I own you." Each one of these women was like a Pokémon, a FuckMe, only able to scream their names in a desperate, needing manner. My favorite was of a woman being bent over a car by a man dressed as a police offer with a massive erection. This was a good day.

The sun began to set, so I shouldered the bag to make my way home. All the magazines weighed down my back, and the summer heat drew streams of sweat down my face. Along the way an old woman sitting on her porch saw me and called out, "Have some heavy books, huh?"

I tried a small smile and said, "Yeah."

I lied to an old woman. Right to her face. She'd die before me, and I lied to her. She had nothing over me. I was her superior in every way. I was strong and young and supple and smart and lugging hundreds of naked women on my back. And all she had was a plastic chair and a tall boy of Bud. If she saw what I was carrying, it would kill her. Knowing that made me feel strong and good, the same way I imagine a Pokémon trainer would feel around an old woman, knowing that he could sick any of his monsters onto the woman and murder her in a second.

I got home and threw the bag into my bedroom before my parents got home. For the first few nights, I was in bliss, looking over my collection in secret and whispering their names. But soon, the pressure mounted. I knew my parents would find out. I had nowhere to hide a treasure trove like this, so great and of mass and girth, that wasn't obvious. They would find out. They would know. I would get in trouble. Dreams haunted me of the police man bending me over a car, and I'd scream and fight against him as he shouted, "Say uncle. Say uncle."

There was no other choice. I had to throw them away. While cleaning out my room, I added them to a trash bag and tossed it on the side of the road. And I didn't regret it. The stress had become stronger than the joy. The deal with the devil was a bad one, and the Pokémon were true monsters for convincing me that it was a good idea. I stopped playing the games soon after because, as an adult who had seen naked women, I realized that they were shitty games made for babies, and my tastes were too refined for them. It was all Turok from then on out.

I learned nothing from this moment in my life. Eventually Yu-Gi-Oh took over my card obsession, and the internet took over my pornography obsession. That old woman died on her porch. I grew older, yet never really grew up, and even to this day I wonder if I'm not still a nine-year-old-boy playing games and chasing treasure troves of titties in the hollowed out, rundown Shamokin of my heart.

Photo Photo Photo Photo Photo Photo Photo Photo

Ye old video game oddities & opinions of yesteryear

Ye old video game oddities & opinions of yesteryear screenshot

[You know what's even better than making bold predictions and talking shit about future occurrences? Looking back on them twenty years later to make fun of them! That's exactly what 16-Bit Blast Processing does with this doozy of a blog. Join him as he regales of us tales of doomed consoles, wrong opinions, and creepy love letters to fictional characters in this latest offering from the Community Blogs. "But Wes, how can I get featured on the Front Page?" you may be asking yourself. Easy - write a cool blog! - Wes]

Today I'll be sharing with you all oddities and spicy opinions from yesteryear! From angry rants on Usenet, bold predictions on 4chan, to bizarre letters to EGM! Let's put on our internet archaeology hats and dig deep!



First I'd like to start with something a bit modern, but something I found noteworthy from the anonymous realm of 4chan's /v/ video game board.

Anonymous, on September 19th, 2013 (only two months prior to the PS4's launch in November), starts a new thread predicting console sales by March 2014 - boldly proclaiming Nintendo's Wii U would be leading this generation of hardware sales with eighteen million units.

The irony here is the Wii U wouldn't even reach this number in lifetime sales; as of writing, according to VGChartz the Wii U has sold a little less than fourteen million units world wide.

Sonya Blade, Delivering Fatalities Straight to the Heart

Next up is a letter written to EGM, brought back to light thanks to @PunishedHag on Twitter.

A 15-year-old's predicament I'm sure we've all gone through in some form or another: Falling madly in love with a video game character of course! Who wouldn't want, “a bunch of little Sonya Blades running around in little green tights?” I wonder what he thought about Cassie Cage...?

DON'T LIKE IT? DON'T PLAY IT! 1995 Letter to EGM Edition

Imagine a more polite and grammatically correct Destructoid comment complaining the reviewer shouldn't play the game if he doesn't like it. Welcome to the letters of EGM!

Once again, @PunishedHag on Twitter showcases another gem and example of an almost modern-day comment, commonly seen on almost every negative review from major outlets nowadays - yet now in letter form.

So remember Destructoid, nobody is forcing you to put the quarters into the machine!

These Analog Sticks Are Going TOO FAR!

Can you imagine? The left analog stick moves you and the right - don't even get me started on the right analog stick...

For those interested, here is the full review. The only question I had after reading it was: Is Steven Garrett into shooters nowadays?

The Shocking Truth of IGN REVEALED!

Now you know! They've been putting down Nintendo in favor of the Xbox since 2001! I think honestly my favorite thing about this thread is the very first reply.


Remember earlier how I showcased a letter to EMG being grammatically correct? Well, you still had Usenet posts from 1995 throwing grammar out the window in regards to Space Hulk reviews.

So remember everyone, if it's not on the "PLAY(dead)STATION," it must not be very good.

Don't be a Vidiot! Psychology of a Good Game (In 1989)

Scott Le Grand, aka SML108@PSUVM.BITNET, gives his thoughts on what a “good” video game has, in a Usenet thread from 1989!

What's Usenet you ask? Usenet was publicly established in 1980 and is essentially a computer network communication system.

To quote Wikipedia: “When a user posts an article, it is initially only available on that user's news server. Each news server talks to one or more other servers (its 'news-feeds') and exchanges articles with them. In this fashion, the article is copied from server to server and should eventually reach every server in the network.”

So remember guys, never be a vidiot like myself and resort to Wikipedia for this information.

The PlayStation 2 DEAD BY 2002!

Jumping ahead to the new millennium, December 18th of 2000 to be exact, a user makes the bold prediction the PlayStation 2 will be dead within two years!

Sadly and ironically, the Dreamcast would be the one dead by 2002. (Guess that free keyboard and gift card deal from Best Buy didn't help much, huh?)


That's right Atari Lynx owners - beware! A warning straight from 1990: SEGA have created some sort of hand held device that can play SEGA Genesis games! (Gasp!)

But as Michael Portuesi points out in the thread, this rumor does in fact seem very fishy. Why would SEGA straight up sabotage their own market with some sort of hand held that plays their newly released console's games and consumes like eight batteries? Unlikely if you ask me!

A Modern Day Gem

Ah yes, Mad Max on the PlayStation 4. No other game can truly compare (except for Outlander on Sega Genesis of course). I also love how he gives the story initially a 9.1, but then he rates the story again and gives it a 8.8 -- I think this image needs to be preserved for future generations.

Jeff Gerstmann was and is STILL A THREAT

Yes that's right, those boys at www.videogames.com caused quite a lot trouble back in the day. As we can see back in 1998, these angry fans of Virtua Fighter 3tb were very upset with some young up-and-coming journalist named Jeff Gerstmann!

I hope you guys enjoyed my selections from this magical trip in time! If you're interested in exploring the depths of Usenet, be sure to check out the archives of rec.games.video for your time capsule needs. Enjoy!

Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo

BlazBlue Crosstag Battle combines BlazBlue, Persona 4 Arena, and RWBY

BlazBlue Crosstag Battle combines BlazBlue, Persona 4 Arena, and RWBY screenshot

Arc System Works is just pouring salt in all sorts of wounds right now. Not only do they have Dragon Ball FighterZ on the horizon, they've also got their own dream crossover in the works. BlazBlue Crosstag Battle, which was announced right after the BlazBlue: Central Fiction EVO finals, is a 2-on-2 fighter featuring characters from BlazBlue: Central Fiction, Persona 4 Arena, Under Night In-Birth, and...RWBY?

I didn't see this coming at all, and I'm sure it's going to make a lot of fighting game fans happy. I know RWBY fans have been wanting a fighting game for awhile, so this seems like the perfect place to slip one in.

BlazBlue Crosstag Battle releases sometime next year. We'll update you with more info as it arrives. 

Skullomania is back in Arika's new fighter, which is releasing next year

Skullomania is back in Arika's new fighter, which is releasing next year screenshot

Arika's April Fool's project, which came out of absolutely nowhere, is now confirmed a real fighter and is releasing next year. It'll have a simultaneous release in North America, Europe, and Japan (which is amazing) for PlayStation 4. 

The most exciting thing? Skullomania and Darunmister from the Street Fighter EX series will be joining the already announced characters. There'll be a beta toward the end of 2017, too. 

This project still looks to be in the early stages (and it doesn't even have a title!), but I'm crazy excited. 

What's one lesson you wish developers and publishers would learn?

What's one lesson you wish developers and publishers would learn? screenshot

Video gaming as an industry has been around for a few decades now. It’s older than I am, probably older than anyone who will read this. For 40+ years we’ve been gaming, and in that time I’ve seen, and probably you’ve seen, the same mistakes and errors repeated again and again. I’m not talking about bugs, bugs are a part of development. I’m talking about the problematic pillars of a game, those fundamentally flawed design choices that find their way into final products.

Last month was E3 and during that week the world got hyped to hell over all the new games seeing release over the next year. In the trailers and demos they look spectacular, but we all know most of them will probably fall short of their true potential because of some odd decision that was made too early in development to weed out.

While playing through Tokyo Xanadu for my review, I couldn’t help but notice how at-the-ready every NPC in the game was to tell me their life story. I get the reasoning behind that. This is a 50-hour game and these people need to say something, but it’s always one of those game tropes I have to suspend reality to get behind. I work in a big city and I can tell you right now ain’t nobody gonna tell a motherfucking stranger like me all their hopes and fears if I stop them on the street. I understand video games aren’t supposed to be completely realistic, but I also believe not every NPC in a game has to have a purpose or a personality. Sometimes, they’re just there to be props, to make a city or town seem as though they're brimming with life.

This is what was on my mind when I thought up this week’s Destructoid Discusses topic. Everyone on this site has played a game or two in their life and we all have opinions on how things are done, designs that are copied and driven into the ground. So I wanted to know what our staff members would want to tell a developer or publisher – or all developers and publishers – if they had the opportunity to. This isn’t to say we know better than the people who make the products we love, but I just think this is an opportunity to civilly discuss game design and marketing/promotional choices.

Chris Carter

Manage :clap emoji: your :clap emoji: expectations.

This is mostly directed toward big publishers looking to dethaw marquee franchises and shovel them out under the assumption that they'll succeed -- because when they don't, they're iced for another 20 years. Many overnight successes have been handled by a hardworking small team and went on to create staples that would become those sacrificial lambs (just look at how Mega Man 2 was made, and where it's at now).

My key request is to keep things manageable. I get why Metal Gear Solid V ballooned over-budget like it did, as it's a massive narrative payoff two decades in the making. But when Square Enix decided to bring back Tomb Raider and had the option to start completely fresh, don't be in the position where one million in sales is "disappointing." One way to solve this (in addition to not forcing open world) is to give upcoming auteurs more chances. The film industry is seeing a boom of this lately, as evidenced by situations like Jordan Peele's meteoric rise after making roughly $250 million on his $4.5m Get Out.

One of the most low key restraint-heavy developers right now is Nintendo. They often give new talent a crack at prestigious projects, and like their file size optimization, they keep their budgets from spiraling out of control (tempered by their lack of portable/console power). And as much as we jeer them for never doing anything with F-Zero and Metroid (until recently that is), they rarely rush into a situation head first.

Jed Whitaker

It is okay to make games that aren't AAA titles that cost millions of dollars to produce.

No really. So many different smaller titles have shown that you don't have to put a second mortgage on your mansion to make something that will sell like hot cakes and thus develop a rabid fan base; Undertale, Shovel Knight, Slime Rancher, Ori and the Blind Forest and The Binding of Isaac just to name a few. I'd rather play those kinds of games for $20 or less than $60 titles riddled with bugs, microtransactions, and season passes.

As for that trailer for The Battery up there and how it relates to this: it is one of the best zombie flicks I've ever seen and it had a budget of $6000. You don't have to break the bank to make something good, you just need a vision and dedication. Also, just to be clear, I'm not saying to lowball developers here, just set your sights a bit lower and don't put all your eggs in one basket. 

Occams Electric Toothbrush

Escort missions and stealth sections shoehorned into a game. We’ve all been there. We’re running and gunning, mowing down demons and zombies and faceless henchmen with aplomb then suddenly it all comes to a crashing halt. The game takes away your powers and forces you to babysit someone. The experience goes from, “What’s next?!” to “How long?” It sucks. We hate it. Yet game companies still do it.

Why? Is it the innate cruelty of man that guides them to inflict suffering? Or are we just as culpable every time a player yields to the promise of future blood-drenched glory? I don’t have answers. The gaming world shrugs despite the frustration. They accept it, this task saddled upon their shoulders like Atlas. I gnash my teeth and spit copper venom at the sky but the only answer I get is the sound of rustling leaves somewhere in the darkness.

Wes Russow

I, like many of you, enjoy playing video games. In video games, you can do all sorts of kooky shit you can't do in real life, like triple-jumping and fighting skeleton-demons and casting magical spells and being confident. You know what I can do real life? Swim. So for fuck's sake, developers, keep water levels out of video games!

Have any of you here ever had anything closely resembling fun while playing a water level? While some would claim they have, I know for a fact that everyone lied just so CJ wouldn't feel bad about himself for posing the worst topic of all time. When your best example of a water level is a Smash Bros. map that simply takes place over water, you know you're really scraping the bottom of the barrel.

I mean, really, what do water levels accomplish? You move slower, lose most of your abilities/powers/functions, and typically have to manage air resources like you're playing a video game adaptation of that shitty Ryan Reynolds movie Buried. It's asinine and serves only to slow down what should otherwise be an exciting game.

End the nightmare, devs. Keep water levels out of your games.

Josh Tolentino

[Screenshot courtesy Bam Bam]

It's going to sound a bit like I'm undermining my fellow editors here, but after years of writing and reading about this sort of thing, I've found very few hard-and-fast rules of game development that apply equally across all circumstances. Game development is time-consuming, stressful, expensive, and if many, many post-mortem write-ups are anything to go by, even developers rarely have a clear vision of what they're making all the way through. 

That's why I won't presume to prescribe a course of action to game developers, and instead implore the publishing/marketing side of the business to please, please, work to square the hype with what's actually being made. Outside free-to-play, the current retail model of the games business heavily rewards pre-orders (essentially buying a game sight unseen), and there are far too many incentives to getting potential customers hyped out of their minds. And when a game inevitably falls short of the promise, the blowback is intensely toxic and harmful for practically all involved.

This isn't a good culture to have. Generating buzz and anticipation is good! Marketers are doing their job when people get excited about a game, so it's not like I'm telling them not to do their duty. But sometimes a tempered, candid story that dampens the fire, in the long run, far less painful than dealing with a runaway hype train and the inevitable backlash. Whether that means reigning in future Molyneaux-esque overpromising from an excited dev or allowing them to speak more candidly about what will and won't be in their new game, a bit more prudence on everyone's part will go a long way.

Rich Meister

This one certainly doesn't apply to all developers, but it's worth noting. Not all games need to be open world. We get it, open world games are one of the most popular genres around, but there's no reason to force it.

Some of my favorite games are better for having a smaller, more contained play space to suit their narrative, like Bioshock. Some of my favorite titles from this year have been fantastic open world games. Horizon and Zelda come to mind, but if all games keep gunning for massive, expansive worlds, we as players would have no time for all of them.

So, my message to developers is bigger isn't always better. Let the story you're trying to tell dictate the play space. A well-written narrative trumps a massive playground any day. 

Jonathan Holmes

Don't tweet angry.

Peter Glagowski

"Finish games before you announce others"

This one used to be a massive problem for Square Enix. They would take on so many projects that other games would either be rushed out to completion (Final Fantasy XIII) or take eons to ever get released (Final Fantasy XV). Then you have all the weird acquisitions Square Enix has made (like buying Eidos and IO Interactive) which resulted in even more games getting announced and failing to hit absurd expectations (refer back to Chris Carter's entry) and that simple suggestion should become gospel.

Publishers need to give developers time to actually work on their games. If you're constantly announcing spin-offs or sequels without properly letting the original title gestate, you're going to have a bad time.


All wonderful suggestions. Again, we're not telling developers how they should do their jobs. We're only offering what we hope are helpful suggestions to make this industry we're all a part of better. Except for that bitch Russow who I hope chokes on his next taco.

Once again, we opened this topic up to the community and your response was deafening. Well, it would be deafening if the internet made a sound.

Dere: Stop making me craft shit. If I wanted a chore, I could get one from my wife. I don't like crafting in real life, so my video game self sure doesn't like it either

Hypno Coffin: Less can be more. Spend more time crafting and refining a few systems and gameplay elements, rather than including a plethora of ideas, but never pushing them to their potential.

GuerrillaOcelot: That blind loot boxes are complete bullshit. Nobody likes having to grind currency or spend real money to open a crate that could contain worthless shit. Or, worse, it could contain vital items or upgrades that require the divine blessing of RNJesus to obtain. I've quit playing games that I otherwise enjoyed because of poorly implemented drop systems. Here's looking at you Gears 4, Halo 5, Rocket League, For Honor, Overwatch...

Voodoome: I wish publishers would just let developers make the games they want to make without interfering. I get that a bottom line has to be met with AAA products, but how many big titles need to fail before they figure out that the players want to experience the vision of the creators unencumbered by the nonsense of boardrooms and focus groups.

We can tell when a product is the soulless creation of a committee of suits, guys. We aren't mindless consumers.

GoofierBrute: File both of these under the "never going to happen" folder, but I wish publishers would A) stop rushing out their games just to meet a deadline, and B) don't announce DLC or a Season Pass when the game isn't out yet. Let me break it down:

A) In the case of the first one, I wish publishers and developers would take their time when it came developing games. I know this is all about money, and in this day and age of digital distribution it's super easy to patch games, but you only get one chance and make a good first impression. Take No Man's Sky; it's a lot better now than it was when it first came out, but because the game was such a disappointing mess, it doesn't matter that it's better because everyone else just moved on. I'm not saying a game should be indefinite development (hello Duke Nukem Forever), but a game shouldn't be rushed out the door just to meet a deadline. Take your time, and make the best possible game that you can.

B) This one is pretty straightforward: stop trying to sell me a Season Pass for your game that isn't out yet. I don't know if you're going to support the game after launch, let alone if it's even good enough to warrant buying DLC, so why should I buy a Season Pass? And if you are going to do that, at least tell me what's in it before I buy it. I'm not expecting a full checklist, but at least something like what Nintendo did with Mario Kart 8, where they said "here's our Season Pass. You get two packs, each coming with three racers, vehicles, and 2 cups. You can buy them individually, but if you get both, you get it at a reduced price and free in game skins that you can use right away."

See how easy that is?

Kerrik52: I want devs to respect my harddrives. Uncompressed audio and textures are nice, but it comes a point where the gains are not worth the insane increase in filesize. Devs of old had to be clever to make their games fit, but now I feel like there isn't an effort to compress data enough. At least make higher quality assets optional for downloadable games and during installation of normal ones.

CelicaCrazed: I wish developers would learn to respect our time more. I know games are expensive and they want to give us the most bang for our buck, but I feel like they could deliver a tighter, more enjoyable game if they trimmed the fat. Less retreading maps, less identical corridors, less tedious collectathons, less cautious AI, less unnecessary plot points. I rather have a short, replayable campaign than a sprawling one that struggles to hold my attention to the end.

lordxmugen: NO INGAME TUTORIALS!!! Seriously, they always amount to wasted time i could spend just PLAYING THE FUCKING GAME. I dont want to learn shit unless its a goddamn fighting game. At which point, your shit better be ON POINT. It feels like for several hours, the controls and the game is basically taken from me so i can see a stupid fucking villager/family member/guard/king/fairy/bullshitmaster talk about how A is supposed to make me fucking JUMP! NO SHIT SHERLOCK!! Ive only played Super Mario Bros for close to 30 YEARS!! Next thing your gonna tell is "Air is good. Breathe more!" If a person cant be bothered to use a real or otherwise digital instruction manual, then they probably either shouldnt be playing games anyway or theyve played so many of them that concept of instructions is pointless. And i remember when games had some badass instruction manuals too! With beautiful art and lots of hidden lore in them. What happened to that shit?! I want more of that! And Nintendo is the worst at it because they will spend hours telling you about the dumbest shit in the universe. Remember Fi? They fucking made that robot bitch princess. Just.....just stop please.

TricerArocK: What I want is for publishers to stop being so trashy that I refuse to support good developers. EA, Activision, and WB are publishers that immediately come to mind. I LOOOOVE Mortal Kombat, IX was pretty much perfect...but having a DLC beg on the title screen of X? You can fuck right off with that.
Try harder to make separate versions of your games for Nintendo and PC. The capabilities are different. Anyone remember when developers made different versions of games? Batman and Robin Genesis/SNES, Sparkster, Quake 2 for PS1/N64, Doom 64, Powerslave for Saturn/PC/PS1. I would like to see that again.

TheBlondeBass: There's still room for colorful platformers with a budget behind them. Mario platformers sell very well, particularly the New Super Mario Bros series. Crash Bandicoot N-Sane Trilogy is selling like cupcakes. Last year's Ratchet & Clank was another huge success. And while Gravity Rush isn't nearly as big, it's very close to my heart.

So yeah, don't be afraid of that genre.

MeeGhoulz: To achieve an understanding of DLC as complementary content ,not missing parts of the original experience. A long time fan favorite fighting game that releases its last version with a dozen characters and charge you for ''new'' characters is disrespectful to the fanbase. On the other hand if it releases with 20+ characters ,given its enormous cast along its versions, and offers you cosmetic enhancements as outfits and acessories as DLC, which is completely optional to enjoy the game, then it's alright. Full priced games = full gaming experience. Used fighting games as an example, but ''campaign'' games where the full story only is uncovered by DLC are even worst.

MeanderBot: Art design > graphics. It's why Wind Waker still looks better than pretty much any game from that generation, save Vanillaware games for the exact same reason.

Salador: Can you please treat devs better by lessening 'crunch'? I know that, in any industry the end of a project is a very busy period, where people often work overtime, but it's disheartening to hear when crunch period last for months on end (the most recent case being Mass Effect Andromeda). If you treat your devs better, they'll be more productive and make better games, which will sell more. Everyone wins.

Parismio: Please use other voice actors other than Nolan North and Troy Baker.

DaddyZ: I don't have any friends. Please stop making games that require friends. I only buy multi-player games, so that when my mom comes over once a month to make sure I haven't died, I can point at it and say, "Oh, yeah. I play this with my internet friends." The game is in its shrink wrap, but she has really bad glaucoma and doesn't notice. I don't have internet friends. Everyone everywhere dislikes me in equal measure.

Please make at least a few games a year that when I play them by myself they don't feel as empty and hollow as the rest of my life. Thank you.

siddartha85: Look, I had this whole thing about taking risks and artistic pride, but it all leads back to this central problem. We call it art and publishers call it a product. They don't respect it, even when the devs do. I like to say that either something is art or it's not art. You can't just take the convenient halves of each. We take this stuff seriously and I don't think EA or Activision respects it the same way. You don't plunk down a slot machine in the middle of an art installation. I know money has to be made, but the music industry sees no need to sell Pepsi or Hot Pockets in the middle of a rock song. The movie industry may advertise, but they don't sell blind-boxes of random scenes of a movie. What other artistic industry looks to casinos as an aspirational ideal? If video games are art, their AAA publishers are whoring them like no other art form.

We the fans care enough about video games to war with each other over stuff like diversity, implicit messaging and sexism in games. Imagine the game like a mural to cover a building or an album of music. Imagine it as a poem read in public. One day, some great or terrible person will find their inspiration in a video game and that will change the course of history. That has probably already happened more than once. The attitude is all wrong. Don't be jealous of a casino's money, be jealous of the immortal influence of great artists. That is your premium currency.


So developers and publishers, you say you listen to your fans. Well, here is, in the clearest terms possible, what it is we love about gaming and what we think you should probably change. The ball is in your court.

Photo Photo Photo Photo Photo Photo Photo Photo

Darkstalkers' Jedah confirmed for Marvel vs. Capcom: Infinite

Darkstalkers' Jedah confirmed for Marvel vs. Capcom: Infinite screenshot

Sending off Ultimate Marvel vs. Capcom 3's final year at the Evolution Championship Series was a Marvel vs. Capcom: Infinite exhibition match featuring two new characters. On the Marvel side is Gamora, who we've only seen in trailers, and from Capcom? Jedah from the Darkstalkers series.

Not only do these picks make a certain roster leak less salty (as the exhibition also features the Monster Hunter/Black Panther stage from the E3 build), they're actually good examples of where Marvel vs. Capcom: Infinite could've gone if it had a little more new blood. 

Although it's only a brief look, Jedah seems to move like his Darkstalkers iteration with a spinning super and scythe attacks. Gamora, surprisingly, looks to be the more interesting of the two with sword attacks that can be both short and medium range, and a laser pistol for a keep away game. Hopefully an official trailer showing them off fully pops up soon. 

Older posts are this way If this message doesn't go away, click anywhere on the page to continue loading posts.
Could not load more posts
Maybe Soup is currently being updated? I'll try again automatically in a few seconds...
Just a second, loading more posts...
You've reached the end.

Don't be the product, buy the product!